Bubble SETtings
How to Play:
This deck of 81 unique cards each vary in 4 attributes across three possibilities for each kind of attribute: number of bubbles (one, two, or three), bubble shape (diamond, circle, square), setting (lab, ocean, or bathtub), and background color (gray, green, or blue). Each possible combination of attributes (e.g. a card with three diamond bubbles in an blue ocean) appears as a card precisely once in the deck.
In the game, certain combinations of three cards are said to make up a "set". For each one of the four categories of features—number of bubbles, bubble shape, setting, and background color—the three cards must display that feature as either a) all the same, or b) all different. Put another way: For each feature the three cards must avoid having two cards showing one version of the feature and the remaining card showing a different version.
It is possible (but uncommon) for there to be no set in a display of 12 cards. If this is the case (or you get stuck trying to find a set), you can remove the first 3 cards shown and add 3 new cards by pressing "r".
Try to find the most sets you can in an 81 card deck!
Controls:
- arrow keys - move highlight
- space bar - select card
- r - get 3 new cards (or end game if no more cards are in the deck)
- m - mute music
Credits:
- Katherine Tole - programming
- Nick Seegmiller - art & programming
- Lyra Kuhlmann-Courtwright - music
- Matthew Tole - emotional support
- Gummy candy - additional emotional support
Made forGlobal Game Jam 2025 (theme: bubbles) using Love2D.
This game was inspired by the game SET, a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991.
Published | 22 hours ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Katherine Tole | Voice Actor |
Genre | Puzzle |
Made with | LÖVE |
Tags | LÖVE, Music, My First Game Jam, Pixel Art, Relaxing, set-game, Singleplayer |
Development log
- Update to v1.17 hours ago
Comments
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It took me much more time than I expected to solve the puzzle. Would be nice if you could add mouse/touch support. Also using 'm' seems to freeze the entire game in my case.
Thank you for your feedback and for playing! I will look into the issue with muting the music.
Since this was my very first game I made the scope pretty small, but I plan to add mouse support in the next update I make! I'm not sure if the game engine I used has easy touch support but I will check it out.